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Lesson 3 of 10 · Beginner · raid preparation

Prepare a Raid Loadout Without Wasting Gear

Build a legal, replaceable raid kit by connecting weapons, equipment, skills, talents, gems, quick slots, capacity, and a clear exit condition.

Updated 2026-08-038 min read

Write the purpose before choosing gear

A route-learning run, material run, task run, and planned fight need different investment. State one objective and the condition that ends the raid before opening storage. Then assemble the kit in the loadout simulator, where class restrictions, legal slots, exact equipment variants, sockets, gems, skills, talents, quick items, and saved state can be reviewed as one system.

Build outward from weapon legality

Choose class and both weapon slots first. Confirm the skill bar belongs to those weapon families, then select talents whose branches and prerequisites are valid. Only then compare armor, fixed affixes, socket variants, and gems in the equipment database. A rare piece is not finished preparation if its effect never touches an equipped action or its socket cannot accept the gem you intend to use.

Set a replacement budget

Treat everything taken into the raid as already spent. If losing one piece prevents you from running the class again, the loadout is too concentrated for learning. Keep one functional replacement, leave enough bag space for the actual target, put emergency items in reachable quick slots, and avoid filling capacity with low-priority supplies before the run begins.

Run a sixty-second final check

Confirm weapon families, usable skills, legal talents, equipment condition, sockets, gems, recovery, quick slots, free capacity, route, preferred exit, and fallback. Save the configuration only after those checks pass. The site can reproduce panel totals and confirmed conditional effects, but it deliberately does not invent final damage or timing that the available evidence cannot close. Use the next map lesson to connect this kit to a route.